In Skyrim, World Interactions are (broadly speaking) limited to generic NPCs using a default voice type. This includes NPC reactions to things like the player crafting an item, dropping something, or having a unique "Hello" if the player previously attacked them.Įach of these types will be covered separately below. Story Manager Events: The story manager allows you to create world interactions for more complex events.Engine Events: This covers events with a subtype on the Misc Tab of quests, such as NPC reactions to the player bumping into them, watching a fight, or noticing the player about to steal something.These are relatively easy to set up, and can mostly be completed with default scripts. Spell Reactions: These are events where an NPC is directly told to say a line using the Papyrus "Say" command when a spell is cast on them.These are some of the easiest to set up, and include things NPCs reacting to you walking around with a fire spell equipped, or commenting on you sneaking past them. Hellos: Hello reactions are essentially standard out-of-dialogue hellos, conditioned to only happen under special conditions. World Interactions can be grouped into four categories. However, you should be familiar with making non-Player Dialogue topics (such as Combat topics, Detection topics, and so on). Typically world interactions will only be a single line. Regarding dialogue, you will not have to know how to set up any complex branching conversations. You will also need to know how to generate and SEQ file for the quests you create, and will want Fuz Ro D'oh for testing before you get voiced lines. Implementing world interactions will require knowledge of dialogue implementation and basic scripting, and more complex reactions will require knowledge of the Story Manager, quest aliases, and scenes.
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